Files
bl/logic/service/fight/boss/NewSeIdx_64.go
昔念 994cbb44b8
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```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 64. 受到致命一击的概率降低n/16a1: n
// TODO: 实现受到致命一击的概率降低n/16a1: n的核心逻辑
type NewSel64 struct {
NewSel0
}
func (e *NewSel64) DamageLockEx(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
// 技能为空时不处理
skill := e.Ctx().SkillEntity
if skill == nil {
return true
}
if t.Type == info.DamageType.Red {
return true
}
if skill.Crit == 0 {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 16)
if success {
t.Damage = alpacadecimal.Zero
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 64, &NewSel64{})
}