Files
bl/logic/service/fight/boss/NewSeIdx_57.go
昔念 994cbb44b8
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```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 57. 如果对方存在某异常状态则自己攻击的致命一击率提高n/16a1: 异常状态类型, a2: n
type NewSel57 struct {
NewSel0
}
func (e *NewSel57) DamageAdd(*info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
// 检查对手是否处于指定异常状态
statusType := info.EnumPetStatus(e.Args()[0].IntPart())
if !e.Ctx().Opp.StatEffect_Exist(statusType) {
return true
}
// 提高致命一击率n/16
if e.Ctx().SkillEntity != nil {
e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[1].IntPart() / 16)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 57, &NewSel57{})
}