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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
44 lines
970 B
Go
44 lines
970 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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"github.com/samber/lo"
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)
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// 5. 只受到来自普通属性和某类属性的攻击伤害(a1-a8: mon_type)
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// TODO: 实现只受到来自普通属性和某类属性的攻击伤害(a1-a8: mon_type)的核心逻辑
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type NewSel5 struct {
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NewSel0
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}
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func (e *NewSel5) DamageLockEx(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if !e.IsOwner() {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if t.Type != info.DamageType.Red {
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return true
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}
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_, ok := lo.Find(append(e.Args(), alpacadecimal.NewFromInt(8)), func(item alpacadecimal.Decimal) bool {
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return int(item.IntPart()) == e.Ctx().XML.Type
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})
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if ok {
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return true
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}
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t.Damage = alpacadecimal.Zero
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 5, &NewSel5{})
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}
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