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bl/logic/service/fight/boss/NewSeIdx_44.go
xinian ca7eb04f6e
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refactor: 重命名 ActionEndEx 为 Action_end_ex
2026-03-08 19:14:42 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
)
// 44. 重生 (hp和btl_maxhp 恢复到 maxhp + maxhp_adj, 技能PP值回满)a1: 可重生次数)
// TODO: 实现重生 (hp和btl_maxhp 恢复到 maxhp + maxhp_adj, 技能PP值回满)a1: 可重生次数)的核心逻辑
type NewSel44 struct {
NewSel0
count int
}
func (e *NewSel44) Action_end_ex() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().Our.CurrentPet.Info.Hp == 0 {
if e.count >= int(e.Args()[0].IntPart()) {
return true
}
e.count++
e.Ctx().Our.CurrentPet.Info.Hp = e.Ctx().Our.CurrentPet.Info.MaxHp
e.Ctx().Our.HealPP(-1)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 44, &NewSel44{})
}