44 lines
973 B
Go
44 lines
973 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 404. n%几率受到攻击伤害减半(a1: n)
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type NewSel404 struct {
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NewSel0
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}
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func (e *NewSel404) DamageDivEx(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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return true
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}
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// n%几率触发
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if success {
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// 受到伤害减半
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t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2))
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}
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return true
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}
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type NewSel127 struct {
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NewSel404
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}
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func (e *NewSel127) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[1])
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 404, &NewSel404{})
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input.InitEffect(input.EffectType.NewSel, 127, &NewSel127{})
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}
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