Files
bl/logic/service/fight/boss/NewSeIdx_323.go
昔念 99ef152434
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
```
refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00

28 lines
679 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 323. 每损失N*100血就出手增加M点固伤
type NewSel323 struct {
NewSel0
}
func (e *NewSel323) Skill_Use() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
r := e.Ctx().Our.CurrentPet.GetMaxHP().Sub(e.Ctx().Our.CurrentPet.GetHP()).Div(alpacadecimal.NewFromInt(100))
dug := r.Mul(e.Args()[1])
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed,
Damage: dug})
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 323, &NewSel323{})
}