Files
bl/logic/service/fight/boss/NewSeIdx_3.go
昔念 142ef11a99 ```
refactor(fight): 统一战斗系统函数命名规范

统一了boss技能和效果系统中的函数命名规范,将下划线命名方式
改为驼峰命名方式,提高代码一致性和可读性。

函数名变更包括:
- Prop_Befer -> PropBefer
- Damage_DIV_ex -> DamageDivEx
- Compare_Pre -> ComparePre
- Skill_Hit_ex -> SkillHit_ex
- Damage_SUB_ex -> DamageSubEx
- Skill_Hit -> SkillHit
- DamageLock_ex -> DamageLock_ex

同时更新了相关注释中的函数名引用,
2026-01-04 22:10:34 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 3. 受到任何伤害减免 n%a1: 0-100 百分比)
// TODO: 实现受到任何伤害减免 n%a1: 0-100 百分比)的核心逻辑
type NewSel3 struct {
NewSel0
}
func (e *NewSel3) DamageDivEx(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if t.Type == info.DamageType.Red {
reduceRatio := alpacadecimal.NewFromInt(100).Sub(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))
t.Damage = t.Damage.Mul(reduceRatio)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 3, &NewSel3{})
}