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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
30 lines
547 B
Go
30 lines
547 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// T284.
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type NewSel284 struct {
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NewSel0
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}
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func (e *NewSel284) DamageDivEx(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity.XML.Priority > 0 {
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return true
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}
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//e.Ctx().SkillEntity.SetMiss()
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t.Damage = alpacadecimal.Zero
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 284, &NewSel284{})
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}
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