Files
bl/logic/service/fight/boss/NewSeIdx_24.go
昔念 994cbb44b8
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```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
"github.com/samber/lo"
)
// 24. 对方用这些技能时, 对自身的命中率为0 (最多8个 / 不要与必中技能一起配置);a1-a8: 有效技能ID
// TODO: 实现对方用这些技能时, 对自身的命中率为0 (最多8个 / 不要与必中技能一起配置);a1-a8: 有效技能ID的核心逻辑
type NewSel24 struct {
NewSel0
}
func (e *NewSel24) SkillHit_ex() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
// 技能为空时不处理
skill := e.Ctx().SkillEntity
if skill == nil {
return true
}
_, ok := lo.Find(e.Args(), func(item alpacadecimal.Decimal) bool {
return skill.XML.ID == int(item.IntPart())
})
if !ok {
return true
}
skill.SetMiss()
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 24, &NewSel24{})
}