Files
bl/logic/service/fight/boss/NewSeIdx_23.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

67 lines
1.4 KiB
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"math"
"github.com/alpacahq/alpacadecimal"
)
// 23. 自身体力降到N以下时, 每次(针对多宠)攻击必定秒杀对方, 且必定先手;
type NewSel23 struct {
NewSel0
}
func (e *NewSel23) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//full32 := int(e.Args()[0])<<16 | int(e.Args()[1])
if int(e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0])) == -1 {
sattack.SkillEntity.XML.Priority = math.MaxInt
}
return true
}
func (e *NewSel23) DamageFloor(t *info.DamageZone) bool {
if t.Type != info.DamageType.Red {
return true
}
if int(e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0])) == -1 {
// e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
// Type: info.DamageType.Red,
// Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Opp.GetPetInfo().Info.MaxHp)),
// })
t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.GetPetInfo().Info.MaxHp))
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 23, &NewSel23{})
}