Files
bl/logic/service/fight/boss/NewSeIdx_223.go
昔念 99ef152434
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refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00

30 lines
653 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 223. 必定秒杀
type NewSel223 struct {
NewSel0
}
func (e *NewSel223) Skill_Use() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if int(e.Ctx().Opp.CurrentPet.Type) == int(e.Args()[0].IntPart()) {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Opp.GetPetInfo().Info.MaxHp))})
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 223, &NewSel223{})
}