Files
bl/logic/service/fight/boss/NewSeIdx_20.go
昔念 994cbb44b8
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

47 lines
1.0 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
"github.com/samber/lo"
)
// 20. 在被ID为xxx的技能命中前任何技能都不能伤害自身;a1-a8: 有效技能ID
// TODO: 实现在被ID为xxx的技能命中前任何技能都不能伤害自身;a1-a8: 有效技能ID的核心逻辑
type NewSel20 struct {
NewSel0
can bool
}
func (e *NewSel20) DamageLockEx(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if t.Type != info.DamageType.Red {
return true
}
_, ok := lo.Find(e.SideEffectArgs, func(sid int) bool {
return sid == e.Ctx().SkillEntity.XML.ID
})
if ok {
e.can = true
}
if e.can {
return true
}
t.Damage = alpacadecimal.Zero
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 20, &NewSel20{})
}