Files
bl/logic/service/fight/boss/NewSeIdx_17.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 17. 自身体力降到N以下时每次攻击必定致命一击;a1: high 32
// TODO: 实现自身体力降到N以下时每次攻击必定致命一击;a1: high 32, a2: low 32的核心逻辑
type NewSel17 struct {
NewSel0
}
func (e *NewSel17) ActionStart(a, b *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0]) == -1 {
e.Ctx().SkillEntity.XML.CritRate = 16
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 17, &NewSel17{})
}