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bl/logic/service/fight/effect/178.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 178: 造成伤害的1/{0}回复自身体力若属性相同则造成伤害的1/{1}回复自身体力
type Effect178 struct {
node.EffectNode
}
func (e *Effect178) Skill_Use_ex() bool {
damageDone := e.CarrierInput().SumDamage
var healAmount alpacadecimal.Decimal
if e.CarrierInput().CurPet[0].Type == e.OpponentInput().CurPet[0].Type {
// 属性相同1/m
healAmount = damageDone.Div(e.Args()[1])
} else {
// 属性不同1/n
healAmount = damageDone.Div(e.Args()[0])
}
e.CarrierInput().Heal(e.CarrierInput(), &action.SelectSkillAction{}, healAmount)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 178, &Effect178{})
}