Files
bl/logic/service/fight/effect/155.go

38 lines
988 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 155: 恢复全部体力,消除所有能力下降,使自己进入睡眠{0}回合
type Effect155 struct {
node.EffectNode
}
func (e *Effect155) OnSkill() bool {
// 恢复全部体力
maxHp := e.CarrierInput().CurPet[0].GetMaxHP()
e.CarrierInput().Heal(e.CarrierInput(), &action.SelectSkillAction{}, maxHp)
// 消除所有能力下降
for i := 0; i < 6; i++ {
e.CarrierInput().SetProp(e.CarrierInput(), int8(i), 0)
}
// 使自己进入睡眠n回合
sleepEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep))
if sleepEffect != nil {
sleepEffect.Duration(int(e.Args()[0].IntPart())) // n回合
e.CarrierInput().AddEffect(e.CarrierInput(), sleepEffect)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 155, &Effect155{})
}