Files
bl/logic/service/fight/effect/effect_415.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

28 lines
643 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 415: 若造成的伤害大于{0}点,则自身恢复{1}点生命值
type Effect415 struct {
node.EffectNode
}
func (e *Effect415) Skill_Use() bool {
damageThreshold := int(e.Args()[0].IntPart())
if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[1])
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 415, &Effect415{})
}