47 lines
791 B
Go
47 lines
791 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* 命中时x%的概率秒杀对方
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 36, &Effect36{})
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}
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// Effect 36: 命中时{0}%的概率秒杀对方
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type Effect36 struct {
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node.EffectNode
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can bool
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}
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func (e *Effect36) OnSkill() bool {
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e.can = true
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return true
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}
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func (e *Effect36) DamageFloor(b *info.DamageZone) bool {
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if !e.can {
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return true
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}
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// 概率判定
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ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
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if !ok {
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return true
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}
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if b.Type == info.DamageType.Red {
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b.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.MaxHp))
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}
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return true
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}
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