Files
bl/logic/service/fight/effect/effect_161.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

38 lines
823 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 161: {0}%降低自身当前体力值的1/{1}
type Effect161 struct {
node.EffectNode
}
func (e *Effect161) Skill_Use() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
currentHp := e.Ctx().Our.CurPet[0].GetHP()
damageRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[1]) // 1/m
damageAmount := currentHp.Mul(damageRatio)
damageZone := &info.DamageZone{
Type: info.DamageType.Percent,
Damage: damageAmount,
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 161, &Effect161{})
}