Files
bl/logic/service/fight/effect/470.go
xinian 78a68148ce
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

34 lines
823 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 470: {0}回合内若自身攻击技能命中则{1}%令对手{2}
type Effect470 struct {
RoundEffectArg0Base
}
func (e *Effect470) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
chance := e.Args()[1].IntPart() // m%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[2].IntPart()) // p类型异常状态
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 470, &Effect470{})
}