Files
bl/modules/config/model/boss_pet.go
昔念 c00a796203
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```
refactor(common/utils): 重构concurrent_swiss_map使用官方sync.Map实现

- 替换原有的第三方并发map实现,改为基于标准库sync.Map的封装
- 保持完全的API兼容性,原有配置方法变为无实际作用的占位符
- 优化Range方法实现,移除goroutine/channel开销,避免潜在的死锁风险
- 移除依赖的外部库和
2026-02-25 13:20:38 +08:00

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package model
import (
"blazing/cool"
)
const (
TableNameBossConfig = "config_boss" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
)
// BossConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑)
type BossConfig struct {
*cool.Model // 嵌入通用Model包含ID/创建时间/更新时间等通用字段)
PetBaseConfig
MapID int32 `gorm:"not null;index;comment:'所属地图ID'" json:"map_id" description:"地图ID"`
Ordernum int32 `gorm:"not null;comment:'排序'" json:"ordernum" description:"排序"`
ParentID int32 `gorm:"column:parentId;type:int" json:"parentId"` // 父ID
Remark string `gorm:"comment:'BOSS备注'" json:"remark"`
//是否可捕捉MapPit
IsCapture int `gorm:"type:int;default:0;comment:'是否可捕捉'" json:"is_capture"`
Script string `gorm:"size:1024;default:'';comment:'BOSS脚本'" json:"script"` //boss出招逻辑做成js脚本
}
// TableName 指定BossConfig对应的数据库表名
func (*BossConfig) TableName() string {
return TableNameBossConfig
}
// GroupName 指定表所属的分组(保持和怪物刷新表一致)
func (*BossConfig) GroupName() string {
return "default"
}
// NewBossConfig 创建一个新的BossConfig实例初始化通用Model字段+所有默认值)
func NewBossConfig() *BossConfig {
return &BossConfig{
Model: cool.NewModel(),
}
}
// init 程序启动时自动创建/同步boss_config表结构
func init() {
cool.CreateTable(&BossConfig{})
}