fix(fight): 修复战斗逻辑中的一些潜在问题 - 在 `fight_leitai.go` 中增加玩家是否可以战斗的判断,避免非法挑战 - 注释掉部分冗余的日志打印与广播调用,并调整了擂台状态更新逻辑 - 修正 `effect_62.go` 中镇魂歌效果持续时间的处理方式,引入独立计数器 `duy` - 优化随机精灵生成逻辑,确保 CatchTime 正确设置 - 增加对数据库操作错误的 panic 处理,提高代码健壮性 - 调整部分结构体指针传递,统一返回结构体指针以避免拷贝问题 - 移除未使用的导入包和调试日志,清理无用代码 ```
100 lines
2.0 KiB
Go
100 lines
2.0 KiB
Go
package space
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import (
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"blazing/logic/service/common"
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"blazing/logic/service/maps/info"
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maps "blazing/logic/service/maps/info"
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"sync/atomic"
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"github.com/jinzhu/copier"
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"github.com/panjf2000/ants/v2"
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"golang.org/x/time/rate"
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)
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var mappool, _ = ants.NewPool(-1)
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// 向其他人广播,不含自己
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func (s *Space) Broadcast(c common.PlayerI, cmd uint32, data any) {
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//mappool.Submit(func() {
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s.User.Range(func(k uint32, v common.PlayerI) (stop bool) {
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if k != c.GetInfo().UserID {
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v.SendPackCmd(cmd, data)
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}
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return false
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})
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//})
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}
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func (s *Space) LeaveMap(c common.PlayerI) {
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if atomic.CompareAndSwapUint32(&s.Owner.UserID, c.GetInfo().UserID, 0) {
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s.ARENA_Player = nil
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s.Owner.Reset()
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s.Broadcast(c, 2419, &s.Owner)
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}
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s.Broadcast(c, 2002, &info.LeaveMapOutboundInfo{UserID: c.GetInfo().UserID})
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s.User.Delete(c.GetInfo().UserID)
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s.UserInfo.Delete(c.GetInfo().UserID)
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if s.SuperValue != nil {
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atomic.AddInt32(s.SuperValue, -1)
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}
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}
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func (s *Space) EnterMap(c common.PlayerI) {
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out := info.NewOutInfo()
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copier.CopyWithOption(out, c.GetInfo(), copier.Option{DeepCopy: true})
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s.User.Store(c.GetInfo().UserID, c)
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s.UserInfo.Store(c.GetInfo().UserID, *out)
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s.Broadcast(c, 2001, out)
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if s.SuperValue != nil {
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atomic.AddInt32(s.SuperValue, 1)
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}
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}
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func (s *Space) GetInfo() []maps.OutInfo {
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ret := make([]maps.OutInfo, 0)
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s.UserInfo.Range(func(k uint32, v maps.OutInfo) (stop bool) {
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ret = append(ret, v)
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return len(ret) > 30
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})
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return ret
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}
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var limiter = rate.NewLimiter(rate.Limit(10), 5)
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func (s *Space) Walk(c common.PlayerI, info *info.WalkOutInfo) {
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// cool.Limiter.Take()
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//r := cool.Limiter.Get("Broadcast"+gconv.String(mapid), rate.Limit(10), 5)
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if !limiter.Allow() {
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return
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}
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s.Broadcast(c, 2101, info)
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}
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func LastFourElements[T any](s []T) []T {
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n := len(s)
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if n <= 30 {
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// 切片长度小于等于4时,返回整个切片
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return s
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}
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// 切片长度大于4时,返回最后4个元素(从n-4索引到末尾)
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return s[n-30:]
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}
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