Files
bl/logic/service/fight/effect/503.go
xinian 78a68148ce
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chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

44 lines
982 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 503: 若造成的伤害不足{0},则回合结束时对手损失{1}点固定体力
type Effect503 struct {
node.EffectNode
triggered bool
damageThreshold int
}
func (e *Effect503) Skill_Use() bool {
damageDone := e.CarrierInput().SumDamage
e.damageThreshold = int(e.Args()[0].IntPart())
if damageDone.IntPart() < int64(e.damageThreshold) {
e.triggered = true
}
return true
}
func (e *Effect503) Action_end_ex() bool {
if e.triggered {
fixedDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: fixedDamage,
}
e.TargetInput().Damage(e.CarrierInput(), damageZone)
e.triggered = false
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 503, &Effect503{})
}