44 lines
982 B
Go
44 lines
982 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// Effect 503: 若造成的伤害不足{0},则回合结束时对手损失{1}点固定体力
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type Effect503 struct {
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node.EffectNode
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triggered bool
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damageThreshold int
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}
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func (e *Effect503) Skill_Use() bool {
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damageDone := e.CarrierInput().SumDamage
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e.damageThreshold = int(e.Args()[0].IntPart())
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if damageDone.IntPart() < int64(e.damageThreshold) {
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e.triggered = true
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}
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return true
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}
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func (e *Effect503) Action_end_ex() bool {
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if e.triggered {
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fixedDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: fixedDamage,
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}
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e.TargetInput().Damage(e.CarrierInput(), damageZone)
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e.triggered = false
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 503, &Effect503{})
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}
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