51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// Effect 469: {0}回合内若对手使用属性技能则{1}%概率令对手{2}
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type Effect469 struct {
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RoundEffectArg0Base
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}
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func (e *Effect469) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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chance := e.Args()[1].IntPart() // n%
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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effectType := int(e.Args()[2].IntPart()) // XX类型
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statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
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if statusEffect != nil {
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e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 469, &Effect469{})
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input.InitEffect(input.EffectType.Skill, 526, &Effect526{})
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}
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// Effect 526: {0}回合内若对手成功使用属性技能则受到{1}点固定伤害
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type Effect526 struct {
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RoundEffectArg0Base
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}
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func (e *Effect526) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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e.TargetInput().Damage(e.CarrierInput(), &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[0],
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})
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}
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return true
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}
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