Files
bl/logic/service/fight/effect/462.go
xinian 78a68148ce
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

34 lines
683 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// Effect 462: {0}回合内受攻击时反弹{1}点固定伤害
type Effect462 struct {
RoundEffectArg0Base
}
func (e *Effect462) Skill_Use_ex() bool {
// 反弹m点固定伤害
bounceDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(e.TargetInput().SumDamage, bounceDamage),
}
e.TargetInput().Damage(e.CarrierInput(), damageZone)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 462, &Effect462{})
}