36 lines
824 B
Go
36 lines
824 B
Go
package effect
|
|
|
|
import (
|
|
"blazing/logic/service/fight/info"
|
|
"blazing/logic/service/fight/input"
|
|
"blazing/logic/service/fight/node"
|
|
)
|
|
|
|
// Effect 460: {0}%概率令对手害怕,若对手处于能力提升状态则额外附加{1}%概率
|
|
type Effect460 struct {
|
|
node.EffectNode
|
|
}
|
|
|
|
func (e *Effect460) OnSkill() bool {
|
|
baseChance := e.Args()[0].IntPart() // m%
|
|
|
|
totalChance := baseChance
|
|
if e.TargetInput().HasPropADD() {
|
|
totalChance += e.Args()[1].IntPart()
|
|
}
|
|
success, _, _ := e.Input.Player.Roll(int(totalChance), 100)
|
|
|
|
if success {
|
|
fearEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
|
|
if fearEffect != nil {
|
|
e.TargetInput().AddEffect(e.CarrierInput(), fearEffect)
|
|
}
|
|
}
|
|
|
|
return true
|
|
}
|
|
func init() {
|
|
input.InitEffect(input.EffectType.Skill, 460, &Effect460{})
|
|
|
|
}
|