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bl/logic/service/fight/effect/434.go
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chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 434: 若自身处于能力提升状态则{0}%概率令对手{1}
type Effect434 struct {
node.EffectNode
}
func (e *Effect434) OnSkill() bool {
if e.CarrierInput().HasPropADD() { // 自身处于能力强化状态
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[1].IntPart()) // XX类型比如麻痹
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 434, &Effect434{})
}