Files
bl/logic/service/fight/effect/430.go
xinian 78a68148ce
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chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

42 lines
870 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 430: 消除对手能力提升状态,若消除状态成功,则自身{0}等级+{1}
type Effect430 struct {
node.EffectNode
}
func (e *Effect430) Skill_Use() bool {
var isadd bool
// 检查对手是否有能力强化状态
for i, v := range e.TargetInput().Prop[:] {
if v > 0 {
if e.TargetInput().SetProp(e.CarrierInput(), int8(i), 0) {
isadd = true
}
return true
}
}
if !isadd {
return true
}
// 如果成功消除了状态,提升自身能力等级
effectType := int8(e.Args()[0].IntPart()) // XX类型
effectValue := int8(e.Args()[1].IntPart()) // 等级m
e.CarrierInput().SetProp(e.CarrierInput(), effectType, effectValue)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 430, &Effect430{})
}