Files
bl/logic/service/fight/effect/422.go
xinian 78a68148ce
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chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

37 lines
785 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 422: 附加所造成伤害值{0}%的固定伤害
type Effect422 struct {
node.EffectNode
}
func (e *Effect422) Skill_Use() bool {
damageDone := e.CarrierInput().SumDamage
percent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // X%
additionalDamage := damageDone.Mul(percent)
if additionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: additionalDamage,
}
e.TargetInput().Damage(e.CarrierInput(), damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 422, &Effect422{})
}