Files
bl/logic/service/fight/effect/200.go
xinian 78a68148ce
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
chore: update fight logic and effect implementations
2026-04-05 02:25:44 +08:00

34 lines
735 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 200: 若对手处于能力提升状态,{0}%概率令对手{1}
type Effect200 struct {
node.EffectNode
}
func (e *Effect200) OnSkill() bool {
if e.TargetInput().HasPropADD() {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[1].IntPart()) // XX类型
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 200, &Effect200{})
}