34 lines
735 B
Go
34 lines
735 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 200: 若对手处于能力提升状态,{0}%概率令对手{1}
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type Effect200 struct {
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node.EffectNode
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}
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func (e *Effect200) OnSkill() bool {
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if e.TargetInput().HasPropADD() {
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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effectType := int(e.Args()[1].IntPart()) // XX类型
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statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
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if statusEffect != nil {
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e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 200, &Effect200{})
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}
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