Files
bl/common/rpc/user.go
xinian 0d44de2ea7
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fix: 修复PVP赛季数据结构及相关逻辑
2026-03-13 12:04:35 +08:00

67 lines
1.5 KiB
Go

package rpc
import (
"blazing/logic/service/common"
"blazing/logic/service/fight/info"
"blazing/modules/player/model"
"blazing/modules/player/service"
"encoding/json"
"time"
"github.com/liwnn/zset"
csmap "github.com/mhmtszr/concurrent-swiss-map"
)
type RPCfight struct {
fightmap *csmap.CsMap[int, common.FightI]
zs *zset.ZSet[uint32, *model.PVP]
}
func (r *RPCfight) join(pvp info.RPCFightinfo) {
ret := service.NewPVPService(pvp.PlayerID).Get(pvp.PlayerID)
score := 800
if ret != nil {
score = int(ret.RankInfo[len(ret.RankInfo)-1].Score)
}
r.zs.Add(pvp.PlayerID,
ret)
if r.zs.Length() > 2 {
u, s := r.zs.FindPrev(func(i *model.PVP) bool { return i.RankInfo[len(ret.RankInfo)-1].Score > score })
diff := s - score
// 等待越久,允许区间越大
wait := time.Now().Sub(u.RankInfo[len(ret.RankInfo)-1].LastMatchTime.Time).Seconds()
maxAllow := 100 + int(wait)*10
if diff < maxAllow {
//找到上一个,如果区间分数少于一定,
//直接进行匹配
}
}
}
func (r *RPCfight) ADD(s string) {
println("收到sun:join", s)
var pvp info.RPCFightinfo
json.Unmarshal([]byte(s), &pvp)
if pvp.Type == 1 {
r.join(pvp)
} else { //==0 退出
r.cancel(pvp)
}
}
func (r *RPCfight) cancel(pvp info.RPCFightinfo) {
r.zs.Remove(pvp.PlayerID)
}
///定义map,存储用户对战斗容器的映射,便于外部传入时候进行直接操作
var fightmap = RPCfight{
fightmap: csmap.New[int, common.FightI](),
zs: zset.New[uint32, *model.PVP](func(a, b *model.PVP) bool {
return a.Less(b)
}),
}