Files
bl/common/socket/ServerEvent.go
昔念 06cd6199b0 ```
fix(fight): 修复战斗逻辑中技能解析和优先级判断的问题

调整了战斗回合开始前的技能解析逻辑,确保即使攻击被放弃也能正确施加效果。
修复了技能优先级相同时的速度比较逻辑,避免错误的角色交换。
优化了临时变量的使用,提高代码可读性。

fix(socket): 修复TCP连接处理中的类型断言问题

在处理TCP连接时增加类型断言检查,防止因上下文类型不匹配导致的panic。

fix(effect): 修正默认持续回合数的随机范围

将随机持续回合数从
2025-11-08 00:47:45 +08:00

213 lines
4.8 KiB
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package socket
import (
"context"
"log"
"os"
"sync/atomic"
"time"
"blazing/common/socket/codec"
"blazing/cool"
"blazing/logic/service/player"
"github.com/panjf2000/gnet/v2"
)
func (s *Server) Boot() error {
// go s.bootws()
err := gnet.Run(s, s.network+"://"+s.addr,
gnet.WithMulticore(true),
gnet.WithTicker(true),
// gnet.WithReusePort(true),
// gnet.WithReuseAddr(true),
gnet.WithSocketRecvBuffer(s.bufferSize))
if err != nil {
panic(err)
}
return nil
}
func (s *Server) Stop() error {
_ = s.eng.Stop(context.Background())
s.workerPool.Release()
return nil
}
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
cool.Loger.Error(context.TODO(), "panic 错误:", err)
}
}()
atomic.AddInt64(&s.connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, _ := c.Context().(*player.ClientData)
v.LF.Close()
if v.Player != nil {
v.SaveL.Do(func() { //使用保存锁,确保在踢人和掉线的时候只保存一次
//cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID)
v.Player.Save() //保存玩家数据
})
}
//}
//关闭连接
return
}
func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
cool.Loger.Infof(context.Background(), "[connected-count=%v]", atomic.LoadInt64(&s.connected))
if s.quit && atomic.LoadInt64(&s.connected) == 0 {
//执行正常退出逻辑
os.Exit(0)
}
return 30 * time.Second, gnet.None
}
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
// cool.Loger.Infof(context.Background(), " server is listening on %s\n", s.addr)
return gnet.None
}
func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if s.network != "tcp" {
return nil, gnet.Close
}
if conn.Context() == nil {
conn.SetContext(player.NewClientData(conn)) //注入data
}
atomic.AddInt64(&s.connected, 1)
return nil, gnet.None
}
func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
cool.Loger.Error(context.TODO(), "panic 错误:", err)
}
}()
ws := c.Context().(*player.ClientData).Wsmsg
if ws.Tcp { //升级失败时候防止缓冲区溢出
return s.handleTcp(c)
}
tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close {
return gnet.Close
}
ok, action := ws.Upgrade(c)
if action != gnet.None { //连接断开
return action
}
if !ok { //升级失败,说明是tcp连接
ws.Tcp = true
return s.handleTcp(c)
}
// fmt.Println(ws.Buf.Bytes())
c.Discard(len1)
messages, err := ws.Decode(c)
if err != nil {
return gnet.Close
}
if messages == nil {
return
}
t := c.Context().(*player.ClientData)
//client := conn.RemoteAddr().String()
s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
for _, msg := range messages {
t.LF.Producer().Write(msg.Payload)
//t.OnEvent(msg.Payload)
}
})
return gnet.None
}
func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测
handle(conn)
})
data, err := s.codec.Decode(conn)
if err != nil {
if err == codec.ErrIncompletePacket {
return
}
return gnet.Close
}
s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
//conn.Context().(*player.ClientData).OnEvent(data)
if t, ok := conn.Context().(*player.ClientData); ok {
t.LF.Producer().Write(data)
}
})
if conn.InboundBuffered() > 0 {
if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
cool.Loger.Errorf(context.Background(), "failed to wake up the connection, %v", err)
return gnet.Close
}
}
return action
}
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
// 读取数据并检查是否为跨域请求
data, err := c.Peek(len(TEXT))
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return
}
if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", c.RemoteAddr())
// 处理跨域请求
c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT))
return
}
//return
}