Files
bl/logic/service/fight/effect/173.go
xinian 73d7f7f062
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feat: 新增战斗效果和修复登录逻辑
2026-03-08 11:22:00 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 173 - 先出手时n%概率令对方xx
type Effect173 struct {
node.EffectNode
}
func (e *Effect173) OnSkill() bool {
if e.Input.FightC.IsFirst(e.Input.Player) { // 先出手
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart())) // 以麻痹为例
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 173, &Effect173{})
}