108 lines
2.6 KiB
Go
108 lines
2.6 KiB
Go
package player
|
||
|
||
import (
|
||
"blazing/common/data/xmlres"
|
||
"blazing/modules/blazing/model"
|
||
"math"
|
||
)
|
||
|
||
// calculateExperience 计算指定等级和种族值所需的经验值
|
||
// level: 当前等级
|
||
// baseValue: 种族值
|
||
func calculateExperience(level uint32, baseValue uint32) uint32 {
|
||
// 计算 A 部分:向上取整(3.75 * a * (a + 1))
|
||
partA := math.Ceil(3.75 * float64(level) * float64(level+1))
|
||
|
||
// 计算 B 部分:向上取整(b * log(1 + a / 100))
|
||
// 这里使用自然对数 math.Log,如果想换底数可以用换底公式
|
||
partB := math.Log(1.0 + float64(level)/100.0)
|
||
partB = float64(baseValue) * partB
|
||
partB = math.Ceil(partB)
|
||
|
||
// 总经验是两部分之和,并向上取整
|
||
totalExp := math.Ceil(partA + partB)
|
||
return uint32(totalExp)
|
||
}
|
||
|
||
// 主函数实现
|
||
// 添加经验
|
||
// 超NO 加成
|
||
func (p *Player) AddPetExp(pet *model.PetInfo, addExp uint32) {
|
||
|
||
originalLevel := pet.Level
|
||
for {
|
||
basic := xmlres.PetMAP[int(pet.ID)]
|
||
ba := basic.Atk +
|
||
basic.Def +
|
||
basic.SpAtk +
|
||
basic.SpDef +
|
||
basic.Spd +
|
||
uint32(basic.HP)
|
||
needExp := calculateExperience(pet.Level, ba)
|
||
|
||
if addExp >= needExp {
|
||
addExp -= needExp
|
||
pet.Level++
|
||
|
||
// 检查是否可以进化
|
||
if basic.EvolvesTo != 0 || // 有明确的进化
|
||
basic.EvolvingLv >= int(pet.Level) || // 有明确的进化等级
|
||
basic.IsLarge == 0 { // 非最终形态
|
||
|
||
pet.ID = uint32(basic.EvolvesTo)
|
||
|
||
}
|
||
|
||
} else {
|
||
pet.NextLvExp = calculateExperience(pet.Level, ba)
|
||
break
|
||
}
|
||
|
||
}
|
||
|
||
pet.Exp = addExp
|
||
|
||
pet.LvExp = pet.NextLvExp - pet.Exp
|
||
// 处理进化逻辑
|
||
|
||
// 重新计算面板
|
||
if originalLevel != pet.Level {
|
||
pet.CalculatePetPane()
|
||
}
|
||
|
||
// 发送经验更新消息
|
||
//player.SendMessage(generatePetUpdateInfo(petEntity, originalExp+addExp-exp, addition))
|
||
|
||
// 处理技能学习
|
||
canLearnSkillList := model.LastFourElements(pet.GetLevelRangeCanLearningSkills(originalLevel, pet.Level)) //获取最后四个技能,如果不足,那就取全部技能
|
||
|
||
for i := 0; i < 4; i++ {
|
||
|
||
if pet.SkillList[i].ID == 0 {
|
||
if len(canLearnSkillList) != 0 {
|
||
skid := canLearnSkillList[len(canLearnSkillList)-1]
|
||
pet.SkillList[i].ID = skid
|
||
pet.SkillList[i].PP = uint32(xmlres.SkillMap[int(skid)].MaxPP)
|
||
canLearnSkillList = canLearnSkillList[:len(canLearnSkillList)-1]
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
|
||
//todo 待实现
|
||
// // 发送技能更新消息
|
||
// updateSkillInfo := UpdateSkillInfo{
|
||
// PetCatchTime: petEntity.captureTime,
|
||
// ActiveSkillNum: activeSkillNum,
|
||
// UnActiveSkillNum: unActiveSkillNum,
|
||
// SkillArray: canLearnSkillList,
|
||
// }
|
||
|
||
// player.SendMessage(UpdateSkillOutboundInfo{
|
||
// InfoArray: []UpdateSkillInfo{updateSkillInfo},
|
||
// })
|
||
|
||
// return exp
|
||
}
|