Files
bl/logic/service/player/ai.go

50 lines
818 B
Go

package player
import (
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
"fmt"
)
type AI_player struct {
baseplayer
petinfo []model.PetInfo //精灵信息
CanCapture bool
}
func (f *AI_player) SendPack(b []byte) error {
return nil
}
func (f *AI_player) SendReadyToFightInfo(gg info.FightStartOutboundInfo) {
fmt.Println(gg)
}
func (f *AI_player) SendNoteReadyToFightInfo(fs info.NoteReadyToFightInfo) {
fmt.Println(fs)
}
func (f *AI_player) SendFightEndInfo(_ info.FightOverInfo) {
//fmt.Println("战斗结束")
}
func (p *AI_player) GetPetInfo() []model.PetInfo {
return p.petinfo
}
func (p *AI_player) SendAttackValue(info.AttackValueS) {
}
func (p *AI_player) SendChangePet(info.ChangePetInfo) {
}
func (lw *AI_player) SendLoadPercent(info.LoadPercentOutboundInfo) {
}