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728f3a52d627cba30c43df5f6e9e3df0c2fdf2bb
bl/logic/service/fight/info
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1 6a3a8ba20f refactor(fight/effect): 重构伤害计算逻辑,移除Effect0中的最大伤害限制并优化伤害传递机制,新增BeforeAttacked触发点
2025-09-25 20:34:33 +00:00
..
battle.go
refactor(fight/effect): 重构伤害计算逻辑,移除Effect0中的最大伤害限制并优化伤害传递机制,新增BeforeAttacked触发点
2025-09-25 20:34:33 +00:00
BattlePetEntity.go
refactor(fight/effect): 重构Effect62技能结束逻辑,修复隐藏状态判断并新增死亡处理
2025-09-23 19:38:08 +00:00
BattleSkillEntity.go
refactor(fight/input): 将CalculatePower方法从SkillEntity移至Input并优化参数传递
2025-09-23 23:33:15 +00:00
ctx.go
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
info.go
refactor(fight): 重构战斗模式与状态枚举,新增加载进度功能并优化战斗初始化逻辑
2025-09-25 14:51:11 +00:00
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