38 lines
884 B
Go
38 lines
884 B
Go
package effect
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import (
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"blazing/common/utils"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 伤害大于对方体力时会余下1体力
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 9, &Effect8{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect8 struct {
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node.EffectNode
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}
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// 伤害落实前触发,限制最大伤害
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func (e *Effect8) Attack(opp *input.Input, eff *input.EffectID) {
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// //在这里修改伤害
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// if opp.GetEffect(input.EffectType.Damage, 0).MaxStack() != 0 { //限制最大伤害
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// opp.GetEffect(input.EffectType.Damage, 0).Stack(utils.Min(opp.GetEffect(input.EffectType.Damage, 0).Stack(), opp.GetEffect(input.EffectType.Damage, 0).MaxStack()))
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// }
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opp.Pet(e.Input, func() { //我方取敌方属性
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e.Input.DamageZone[0] = utils.Min(e.Input.GetDamage(0), int(opp.CurrentPet.Info.Hp)-1)
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})
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}
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