- 新增 Capture 函数处理捕捉宠物逻辑 - 修改 ChangePet 函数返回值 - 优化物品添加和查询逻辑 - 增加新消息类型 CatchMonsterOutboundInfo - 调整战斗循环处理捕捉逻辑 待修复技能丢失问题
32 lines
885 B
Go
32 lines
885 B
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/item"
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"blazing/modules/blazing/model"
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)
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func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *service.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
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result = &item.ItemListOutboundInfo{}
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result.ItemList = make([]model.SingleItemInfo, 0)
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re := c.Service.ItemCheak()
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for _, v := range re {
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if int32(v.ItemId) >= int32(data.Param1) && int32(v.ItemId) <= int32(data.Param2) {
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v.LeftTime = 360000
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result.ItemList = append(result.ItemList, v)
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}
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}
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return result, 0
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}
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func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *service.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) {
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return &item.GoldOnlineRemainOutboundInfo{
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uint32(c.Info.GoldBean) * 100,
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}, 0
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}
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