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feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑 - 修复PlayerFightBoss方法中参数名错误(data -> data1) - 修正BossId获取路径,使用正确的参数引用 - 重构特效处理逻辑,从循环解析改为批量获取 - 添加宠物闪光效果初始化支持 fix(fight_塔): 修复试炼塔相关战斗逻辑错误 - 修正Boss获取逻辑,从单个对象改为数组切片访问 - 调整塔级Boss获取接口
32 lines
600 B
Go
32 lines
600 B
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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)
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type EffectService struct {
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*cool.Service
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}
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func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
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m := dbm_notenable(s.Model).WhereIn("se_idx", id)
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var tt []model.PlayerPetSpecialEffect
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m.Scan(&tt)
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return tt
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}
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func NewEffectService() *EffectService {
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return &EffectService{
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&cool.Service{
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Model: model.NewPlayerPetSpecialEffect(),
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UniqueKey: map[string]string{"idx_se_idx": "索引不能重复"},
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PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"desc"},
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},
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},
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}
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}
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