41 lines
879 B
Go
41 lines
879 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* 有m%的几率在n回合内,每回合造成k点固定伤害
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 76, &Effect76{})
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}
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// Effect 76: {0}%概率令对手在{1}回合内每回合受到{2}点固定伤害
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type Effect76 struct {
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RoundEffectSideArg1Base
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}
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func (e *Effect76) OnSkill() bool {
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// 概率判定
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ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if !ok {
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return true
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}
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damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
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forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
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target.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: damage,
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})
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return true
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})
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return true
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}
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