33 lines
726 B
Go
33 lines
726 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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)
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// Effect 169: {0}回合内每回合额外附加{1}%概率令对手{2}
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type Effect169 struct {
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RoundEffectArg0Base
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}
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func (e *Effect169) OnSkill() bool {
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chance := e.Args()[1].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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e.ForEachOpponentSlot(func(target *input.Input) bool {
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if target == nil {
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return true
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}
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statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
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if statusEffect != nil {
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target.AddEffect(e.CarrierInput(), statusEffect)
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}
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return true
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})
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
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}
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