feat: 更新战斗系统模型结构和Redis消息处理 - 引入gredis依赖用于Redis消息处理 - 将战斗相关的枚举和结构体从info包迁移到model包 - 更新战斗结束原因、攻击值等类型的引用路径 - 添加新的zset工具包到工作区 - 修改Redis消息处理逻辑以正确解析gredis.Message类型 - 在战斗控制器中统一使用model包下的类型定义
541 lines
11 KiB
Go
541 lines
11 KiB
Go
//go:build !go1.18
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// +build !go1.18
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// Package zset implements sorted set similar to redis zset.
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package zset
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import (
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"math/rand"
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"strconv"
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"time"
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)
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const (
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DefaultMaxLevel = 32 // (1/p)^MaxLevel >= maxNode
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DefaultP = 0.25 // SkipList P = 1/4
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DefaultFreeListSize = 32
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)
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// Item represents a single object in the set.
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type Item interface {
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// Less must provide a strict weak ordering
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Less(Item) bool
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}
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// ItemIterator allows callers of Range* to iterate of the zset.
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// When this function returns false, iteration will stop.
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type ItemIterator func(i Item, rank int) bool
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type skipListLevel struct {
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forward *node
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span int
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}
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// node is an element of a skip list
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type node struct {
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item Item
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backward *node
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level []skipListLevel
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}
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// FreeList represents a free list of set node.
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type FreeList struct {
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freelist []*node
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}
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// NewFreeList creates a new free list.
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func NewFreeList(size int) *FreeList {
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return &FreeList{freelist: make([]*node, 0, size)}
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}
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func (f *FreeList) newNode(lvl int) (n *node) {
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if len(f.freelist) == 0 {
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n = new(node)
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n.level = make([]skipListLevel, lvl)
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return
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}
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index := len(f.freelist) - 1
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n = f.freelist[index]
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f.freelist[index] = nil
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f.freelist = f.freelist[:index]
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if cap(n.level) < lvl {
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n.level = make([]skipListLevel, lvl)
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} else {
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n.level = n.level[:lvl]
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}
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return
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}
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func (f *FreeList) freeNode(n *node) (out bool) {
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// for gc
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n.item = nil
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for j := 0; j < len(n.level); j++ {
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n.level[j] = skipListLevel{}
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}
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if len(f.freelist) < cap(f.freelist) {
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f.freelist = append(f.freelist, n)
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out = true
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}
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return
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}
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// skipList represents a skip list
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type skipList struct {
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header, tail *node
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length int
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level int // current level count
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maxLevel int
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freelist *FreeList
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random *rand.Rand
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}
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// newSkipList creates a skip list
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func newSkipList(maxLevel int) *skipList {
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if maxLevel < DefaultMaxLevel {
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panic("maxLevel must < 32")
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}
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return &skipList{
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level: 1,
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header: &node{
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level: make([]skipListLevel, maxLevel),
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},
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maxLevel: maxLevel,
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freelist: NewFreeList(DefaultFreeListSize),
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random: rand.New(rand.NewSource(time.Now().UnixNano())),
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}
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}
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// insert an item into the SkipList.
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func (sl *skipList) insert(item Item) *node {
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var update [DefaultMaxLevel]*node // [0...list.maxLevel)
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var rank [DefaultMaxLevel]int
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x := sl.header
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for i := sl.level - 1; i >= 0; i-- {
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if i == sl.level-1 {
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rank[i] = 0
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} else {
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rank[i] = rank[i+1]
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}
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for y := x.level[i].forward; y != nil && y.item.Less(item); y = x.level[i].forward {
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rank[i] += x.level[i].span
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x = y
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}
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update[i] = x
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}
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lvl := sl.randomLevel()
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if lvl > sl.level {
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for i := sl.level; i < lvl; i++ {
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rank[i] = 0
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update[i] = sl.header
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update[i].level[i].span = sl.length
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}
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sl.level = lvl
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}
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x = sl.freelist.newNode(lvl)
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x.item = item
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for i := 0; i < lvl; i++ {
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x.level[i].forward = update[i].level[i].forward
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update[i].level[i].forward = x
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x.level[i].span = update[i].level[i].span - (rank[0] - rank[i])
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update[i].level[i].span = (rank[0] - rank[i]) + 1
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}
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// increment span for untouched levels
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for i := lvl; i < sl.level; i++ {
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update[i].level[i].span++
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}
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if update[0] == sl.header {
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x.backward = nil
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} else {
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x.backward = update[0]
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}
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if x.level[0].forward == nil {
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sl.tail = x
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} else {
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x.level[0].forward.backward = x
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}
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sl.length++
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return x
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}
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// delete element
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func (sl *skipList) delete(n *node) Item {
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var preAlloc [DefaultMaxLevel]*node // [0...list.maxLevel)
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update := preAlloc[:sl.maxLevel]
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x := sl.header
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for i := sl.level - 1; i >= 0; i-- {
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for y := x.level[i].forward; y != nil && y.item.Less(n.item); y = x.level[i].forward {
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x = y
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}
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update[i] = x
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}
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x = x.level[0].forward
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if x != nil && !n.item.Less(x.item) {
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for i := 0; i < sl.level; i++ {
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if update[i].level[i].forward == x {
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update[i].level[i].span += x.level[i].span - 1
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update[i].level[i].forward = x.level[i].forward
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} else {
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update[i].level[i].span--
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}
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}
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for sl.level > 1 && sl.header.level[sl.level-1].forward == nil {
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sl.level--
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}
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if x.level[0].forward == nil {
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sl.tail = x.backward
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} else {
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x.level[0].forward.backward = x.backward
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}
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removeItem := x.item
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sl.freelist.freeNode(x)
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sl.length--
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return removeItem
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}
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return nil
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}
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func (sl *skipList) updateItem(node *node, item Item) bool {
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if (node.level[0].forward == nil || !node.level[0].forward.item.Less(item)) &&
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(node.backward == nil || !item.Less(node.backward.item)) {
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node.item = item
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return true
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}
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return false
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}
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// getRank find the rank for an element.
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// Returns 0 when the element cannot be found, rank otherwise.
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// Note that the rank is 1-based
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func (sl *skipList) getRank(item Item) int {
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var rank int
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x := sl.header
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for i := sl.level - 1; i >= 0; i-- {
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for y := x.level[i].forward; y != nil && !item.Less(y.item); y = x.level[i].forward {
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rank += x.level[i].span
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x = y
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}
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if x.item != nil && !x.item.Less(item) {
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return rank
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}
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}
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return 0
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}
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func (sl *skipList) randomLevel() int {
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lvl := 1
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for lvl < sl.maxLevel && float32(sl.random.Uint32()&0xFFFF) < DefaultP*0xFFFF {
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lvl++
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}
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return lvl
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}
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// Finds an element by its rank. The rank argument needs to be 1-based.
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func (sl *skipList) getNodeByRank(rank int) *node {
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var traversed int
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x := sl.header
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for i := sl.level - 1; i >= 0; i-- {
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for x.level[i].forward != nil && traversed+x.level[i].span <= rank {
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traversed += x.level[i].span
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x = x.level[i].forward
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}
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if traversed == rank {
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return x
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}
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}
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return nil
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}
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func (sl *skipList) getMinNode() *node {
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return sl.header.level[0].forward
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}
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func (sl *skipList) getMaxNode() *node {
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return sl.tail
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}
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// return the first node greater and the node's 1-based rank.
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func (sl *skipList) findNext(greater func(i Item) bool) (*node, int) {
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x := sl.header
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var rank int
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for i := sl.level - 1; i >= 0; i-- {
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for y := x.level[i].forward; y != nil && !greater(y.item); y = x.level[i].forward {
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rank += x.level[i].span
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x = y
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}
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}
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return x.level[0].forward, rank + x.level[0].span
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}
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// return the first node less and the node's 1-based rank.
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func (sl *skipList) findPrev(less func(i Item) bool) (*node, int) {
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var rank int
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x := sl.header
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for i := sl.level - 1; i >= 0; i-- {
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for y := x.level[i].forward; y != nil && less(y.item); y = x.level[i].forward {
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rank += x.level[i].span
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x = y
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}
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}
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return x, rank
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}
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// ZSet set
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type ZSet struct {
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dict map[string]*node
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sl *skipList
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}
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// New creates a new ZSet.
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func New() *ZSet {
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return &ZSet{
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dict: make(map[string]*node),
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sl: newSkipList(DefaultMaxLevel),
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}
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}
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// Add a new element or update the score of an existing element. If an item already
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// exist, the removed item is returned. Otherwise, nil is returned.
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func (zs *ZSet) Add(key string, item Item) (removeItem Item) {
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if node := zs.dict[key]; node != nil {
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// if the node after update, would be still exactly at the same position,
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// we can just update item.
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if zs.sl.updateItem(node, item) {
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return
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}
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removeItem = zs.sl.delete(node)
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}
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zs.dict[key] = zs.sl.insert(item)
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return
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}
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// Remove the element 'ele' from the sorted set,
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// return true if the element existed and was deleted, false otherwise
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func (zs *ZSet) Remove(key string) (removeItem Item) {
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node := zs.dict[key]
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if node == nil {
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return nil
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}
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removeItem = zs.sl.delete(node)
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delete(zs.dict, key)
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return
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}
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// Rank return 1-based rank or 0 if not exist
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func (zs *ZSet) Rank(key string, reverse bool) int {
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node := zs.dict[key]
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if node != nil {
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rank := zs.sl.getRank(node.item)
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if rank > 0 {
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if reverse {
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return zs.sl.length - rank + 1
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}
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return rank
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}
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}
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return 0
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}
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func (zs *ZSet) FindNext(iGreaterThan func(i Item) bool) (v Item, rank int) {
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n, rank := zs.sl.findNext(iGreaterThan)
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if n == nil {
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return
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}
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return n.item, rank
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}
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func (zs *ZSet) FindPrev(iLessThan func(i Item) bool) (v Item, rank int) {
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n, rank := zs.sl.findPrev(iLessThan)
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if n == nil {
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return
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}
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return n.item, rank
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}
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// RangeByScore calls the iterator for every value within the range [min, max],
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// until iterator return false. If min is nil, it represents negative infinity.
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// If max is nil, it represents positive infinity.
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func (zs *ZSet) RangeByScore(min, max func(i Item) bool, reverse bool, iterator ItemIterator) {
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llen := zs.sl.length
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var minNode, maxNode *node
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var minRank, maxRank int
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if min == nil {
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minNode = zs.sl.getMinNode()
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minRank = 1
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} else {
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minNode, minRank = zs.sl.findNext(min)
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}
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if minNode == nil {
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return
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}
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if max == nil {
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maxNode = zs.sl.getMaxNode()
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maxRank = llen
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} else {
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maxNode, maxRank = zs.sl.findPrev(max)
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}
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if maxNode == nil {
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return
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}
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if reverse {
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n := maxNode
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for i := maxRank; i >= minRank; i-- {
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if iterator(n.item, llen-i+1) {
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n = n.backward
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} else {
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break
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}
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}
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} else {
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n := minNode
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for i := minRank; i <= maxRank; i++ {
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if iterator(n.item, i) {
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n = n.level[0].forward
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} else {
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break
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}
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}
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}
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}
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// Range calls the iterator for every value with in index range [start, end],
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// until iterator return false. The <start> and <stop> arguments represent
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// zero-based indexes.
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func (zs *ZSet) Range(start, end int, reverse bool, iterator ItemIterator) {
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llen := zs.sl.length
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if start < 0 {
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start = llen + start
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}
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if end < 0 {
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end = llen + end
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}
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if start < 0 {
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start = 0
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}
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if start > end || start >= llen {
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return
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}
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if end >= llen {
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end = llen - 1
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}
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rangeLen := end - start + 1
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if reverse {
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ln := zs.sl.getNodeByRank(llen - start)
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for i := 1; i <= rangeLen; i++ {
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if iterator(ln.item, start+i) {
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ln = ln.backward
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} else {
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break
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}
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}
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} else {
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ln := zs.sl.getNodeByRank(start + 1)
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for i := 1; i <= rangeLen; i++ {
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if iterator(ln.item, start+i) {
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ln = ln.level[0].forward
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} else {
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break
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}
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}
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}
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}
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type RangeIterator struct {
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node *node
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start, end, cur int
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reverse bool
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}
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func (r *RangeIterator) Len() int {
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return r.end - r.start + 1
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}
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func (r *RangeIterator) Valid() bool {
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return r.cur <= r.end
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}
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func (r *RangeIterator) Next() {
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if r.reverse {
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r.node = r.node.backward
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} else {
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r.node = r.node.level[0].forward
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}
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r.cur++
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}
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func (r *RangeIterator) Item() Item {
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return r.node.item
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}
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func (r *RangeIterator) Rank() int {
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return r.cur + 1
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}
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// RangeIterator return iterator for visit elements in [start, end].
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// It is slower than Range.
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func (zs *ZSet) RangeIterator(start, end int, reverse bool) RangeIterator {
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llen := zs.sl.length
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if start < 0 {
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start = llen + start
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}
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if end < 0 {
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end = llen + end
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}
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if start < 0 {
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start = 0
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}
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if start > end || start >= llen {
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return RangeIterator{end: -1}
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}
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if end >= llen {
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end = llen - 1
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}
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var n *node
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if reverse {
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n = zs.sl.getNodeByRank(llen - start)
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} else {
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n = zs.sl.getNodeByRank(start + 1)
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}
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return RangeIterator{
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start: start,
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cur: start,
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end: end,
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node: n,
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reverse: reverse,
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}
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}
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// Get return Item in dict.
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func (zs *ZSet) Get(key string) Item {
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if node, ok := zs.dict[key]; ok {
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return node.item
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}
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return nil
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}
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// Length return the element count
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func (zs *ZSet) Length() int {
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return zs.sl.length
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}
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type Int int
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func (a Int) Key() string {
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return strconv.Itoa(int(a))
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}
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func (a Int) Less(b Item) bool {
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return a < b.(Int)
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}
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