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6e38877d5292af9d5e09e173b2fbb21528e7a2d1
bl
/
logic
/
service
/
fight
/
effect
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60a8be8b48
feat(fight): 优化战斗属性计算和技能命中逻辑
...
- 更新了战斗中属性比较和技能命中的计算方式 - 调整了属性提升和状态效果的处理逻辑 - 优化了属性值的计算方法,确保结果至少为1 - 修改了技能准确性的计算公式
2025-09-17 00:50:37 +08:00
..
effect_1.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_9.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_62.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_67.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_damage.go
feat(fight): 优化战斗属性计算和技能命中逻辑
2025-09-17 00:50:37 +08:00
effect_stat.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_status.go
refactor(fight): 重构战斗系统效果处理逻辑
2025-09-16 22:51:22 +08:00
effect.prop.go
refactor(fight): 重构战斗系统效果处理逻辑
2025-09-16 22:51:22 +08:00