35 lines
486 B
Go
35 lines
486 B
Go
package node
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func (e *EffectNode) Damage_ADD() bool {
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return true
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}
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func (e *EffectNode) Damage_Mul() bool {
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return true
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}
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func (e *EffectNode) Damage_Floor() bool {
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return true
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}
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func (e *EffectNode) Damage_DIV_ex() bool {
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return true
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}
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func (e *EffectNode) Damage_SUB_ex() bool {
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return true
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}
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func (e *EffectNode) Damage_Lock() bool {
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return true
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}
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func (e *EffectNode) Damage_Lock_ex() bool {
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return true
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}
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func (e *EffectNode) Damage_Shield() bool {
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return true
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}
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