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6dc3c687742b6bd3922ea857a315af82ea5cca03
bl/logic/service/fight/input
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1 6dc3c68774 refactor(fight/effect): 重构效果失效逻辑,统一使用NotALive方法并优化效果叠加处理
2025-09-23 22:20:52 +00:00
..
attr.go
refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
2025-09-23 20:53:47 +00:00
Capture.go
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
input.go
refactor(fight/input): 将Death方法移至attr.go文件,新增Prop方法处理属性变更并优化效果实现
2025-09-23 19:49:17 +00:00
nodemanger.go
refactor(fight/effect): 重构效果失效逻辑,统一使用NotALive方法并优化效果叠加处理
2025-09-23 22:20:52 +00:00
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