Files
bl/logic/main.go
昔念 6da7f0b3f0 ```
refactor(fight): 修改技能拷贝逻辑并优化战斗循环结构

- 将 `copyskill` 方法的参数类型从 `*info.SkillEntity` 改为 `*action.SelectSkillAction`
- 在 `copyskill` 中增加对 nil 的判断,避免空指针 panic
- 调整 `battleLoop` 中 defer 逻辑,确保资源正确释放和战斗结束信息发送
- 移动 `SendFightEndInfo` 到 defer 中执行,简化主循环逻辑
- 将 `Fightpool` 类型由 `*ants.Pool` 改为 `*
2025-11-10 03:23:32 +08:00

85 lines
1.7 KiB
Go

package main
import (
"fmt"
"os"
"runtime"
"strings"
_ "github.com/gogf/gf/contrib/nosql/redis/v2"
"github.com/gogf/gf/v2/os/gproc"
_ "blazing/contrib/drivers/pgsql"
"blazing/logic/service/fight"
"blazing/logic/service/player"
"blazing/cool"
//"blazing/o/service"
"blazing/modules/base/service"
blservice "blazing/modules/blazing/service"
"net/http"
_ "net/http/pprof"
"github.com/gogf/gf/v2/os/gctx"
)
func PprofWeb() {
runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
err := http.ListenAndServe(":9909", nil)
if err != nil {
panic(err)
}
}
func signalHandlerForMain(sig os.Signal) {
fight.Fightpool.Free()
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
value.Save()
return true
})
fmt.Println("MainProcess is shutting down due to signal:", sig.String())
}
func main() {
//loadAccounts()
if cool.IsRedisMode {
go cool.ListenFunc(gctx.New())
}
go Start(cool.Config.PortBL) //注入service
if cool.Config.PortBL == 1 { //只分析1服务器的
go PprofWeb()
}
fmt.Println("Process start, pid:", os.Getpid())
gproc.AddSigHandlerShutdown(
signalHandlerForMain,
)
gproc.Listen()
}
func loadAccounts() {
t1, _ := os.Getwd()
data, err := os.ReadFile(t1 + "/b.csv")
if err != nil {
panic(err)
}
lines := strings.Split(string(data), "\n")
for _, line := range lines {
line = strings.TrimSpace(line)
if line == "" {
continue
}
t := service.NewBaseSysUserService().GetEamil(line)
blservice.NewUserService(uint32(t.ID)).Reg(t.Username, 0)
}
//fmt.Printf("加载 %d 个账号\n", len(accounts))
}