Files
bl/logic/service/task/list_daily.go
昔念 1dbd4169e9 feat(xmlres): 更新 BOSS 配置结构并优化字段注释
新增多个 BOSS 相关配置字段,包括任务关联、奖励机制与挑战限制等,
增强 BOSS 精灵的可配置性与业务表达能力。同时完善字段注释以对齐 XML
实际使用情况,并保留原有部分字段用于兼容历史配置。

fix(fight): 调整战斗胜利回调执行顺序以确保数据一致性

将战斗结束回调移至广播之前执行,保证在发送战斗结果前已完成所有状态
更新,尤其是针对胜利宠物的信息同步
2025-11-22 22:57:32 +08:00

55 lines
1.5 KiB
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package task
import "blazing/modules/blazing/model"
type TaskResult struct {
PetTypeId uint32 `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID
ItemList []model.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
}
var TaskResultMap = make(map[uint32]map[uint32]TaskResult)
// 添加默认分支0
func Get_Task_Info(v CompleteTaskInboundInfo) *TaskResult {
t, ok := TaskResultMap[v.TaskId][v.OutState]
if ok {
return &t
} else {
t, ok := TaskResultMap[v.TaskId][0]
if ok {
return &t
}
}
return nil
}
func init() {
// 定义通用奖励经验奖励ItemId:3数量20000
expReward := []model.ItemInfo{{ItemId: 3, ItemCnt: 20000}}
// 定义扭蛋牌奖励ItemId:400501数量5
eggReward := []model.ItemInfo{{ItemId: 400501, ItemCnt: 5}}
// 批量初始化任务ID 401-407奖励均为经验
for taskID := 401; taskID <= 407; taskID++ {
// 为每个任务ID初始化内层map
TaskResultMap[uint32(taskID)] = make(map[uint32]TaskResult)
// 设置状态0对应的奖励与401格式一致
TaskResultMap[uint32(taskID)][0] = TaskResult{
ItemList: expReward,
}
}
// 单独初始化任务462奖励为扭蛋牌
TaskResultMap[462] = make(map[uint32]TaskResult)
TaskResultMap[462][0] = TaskResult{
ItemList: eggReward,
}
// 后续若有其他任务,按相同格式添加即可
// 例如:
// TaskResultMap[xxx] = make(map[uint32]TaskResult)
// TaskResultMap[xxx][0] = TaskResult{ItemList: ...}
}