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bl/logic/service/fight/effect/effect_8.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 伤害大于对方体力时会余下1体力
*/
func init() {
input.InitEffect(input.EffectType.Skill, 8, &Effect8{})
}
// Effect 8: 伤害大于对方体力时对方会余下1体力
type Effect8 struct {
node.EffectNode
max alpacadecimal.Decimal
}
// DamageFloor 伤害落实前触发,限制最大伤害
func (e *Effect8) DamageFloor(t *info.DamageZone) bool {
if e.Ctx().Opp.CurrentPet.GetHP().IntPart() <= 1 {
return true
}
if t.Type == info.DamageType.Red {
t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1)))
e.max = t.Damage
}
return true
}
func (e *Effect8) DamageLock(t *info.DamageZone) bool {
//fmt.Println("Effect7_old", t.Damage.IntPart())
if t.Type == info.DamageType.Red {
if t.Damage.Cmp(e.max) == 1 {
t.Damage = e.max
}
}
// fmt.Println("Effect7_new", t.Damage.IntPart())
return true
}