Files
bl/logic/service/fight/effect/effect_60.go
xinian 875ad668aa
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

44 lines
792 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n回合内,每回合附加m点固定伤害
*/
func init() {
input.InitEffect(input.EffectType.Skill, 60, &Effect60{})
}
// Effect 60: {0}回合内每回合都能附加{1}点固定伤害
type Effect60 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect60) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.SideEffectArgs[0])
}
func (e *Effect60) OnSkill() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().AttackTime == 0 {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Args()[1]})
return true
}