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bl/logic/service/fight/effect/effect_479.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 479: 损失自身{0}点体力,给对手造成{1}点固定伤害,若自身体力不足{2}则剩下{3}点体力
type Effect479 struct {
node.EffectNode
}
func (e *Effect479) OnSkill() bool {
selfDamage := alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart()))
opponentDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
// 检查自身体力是否低于200
currentHp := e.Ctx().Our.CurrentPet.GetHP()
minHp := alpacadecimal.NewFromInt(200)
if currentHp.Cmp(minHp) < 0 {
// 如果自身体力不足200保留1点体力
damageToTake := currentHp.Sub(alpacadecimal.NewFromInt(1))
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damageToTake,
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
} else {
// 损失n点体力
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: selfDamage,
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
}
// 给对手造成m点固定伤害
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 479, &Effect479{})
}