Files
bl/logic/service/fight/effect/effect_152.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

34 lines
627 B
Go

package effect
import (
"blazing/logic/service/fight/input"
)
func init() {
input.InitEffect(input.EffectType.Skill, 152, &Effect152{})
}
// Effect 152: {0}回合内若对方使用属性技能,则{1}%使对方{2}
type Effect152 struct {
RoundEffectSideArg0Base
}
func (e *Effect152) Skill_Use_ex() bool {
if e.Ctx().SkillEntity == nil {
return true
}
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
if !ok {
return true
}
eff := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
if eff == nil {
return true
}
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true
}